Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius. Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword - Whip Form now passes through shields.Dead Inside: Doubles your life but prevents ALL healing sources.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.What Doesn't Kill You: Now grants recovery instead of healing.Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. Added a Training Dummy for DPS calculation. Changed the UI to select mobs to a grid-based one. Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) Added the Return to Castlevania Bosses. ![]() Added a bunch of different traps to the mob rooms. Added the mini-bosses to the mob spawners New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. ![]() New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as: The 3 Bosses from Return to Castlevania are now accessible in Boss Rush. New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run. Also tracks your previous bests and compares them! ![]() Throws your enemies upwards, and deals critical damage to airborne mobs!įind her in the Tailor's Room, and talk to her to freely change the look of your head.Īctivate it to track and display the completion time of each biome. Most recently, Dead Cells saw the release of its Return to Castlevania DLC.Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage. The Dead Cells animated series will originally be released exclusively in France, getting a worldwide release some time after its initial release.ĭead Cells has been incredibly popular, with developer Motion Twin having recently revealed that it crossed the 10 million sales milestone earlier this month. The animated series will stick closely to the minimalistic story of the game, revolving around the foolish king that turns his population into monsters, and a reluctant flame-headed hero showing up. It is also currently working with Captain Laserhawk-a spinoff of Ubisoft’s Far Cry 3: Blood Dragon. Produced by Paris-based studio Bobbypills, the animated series willl feature 10 episodes.īobbypills has worked on Dead Cells before, having produced the animated trailers that the game typically gets for its major updates and expansions. Dead Cells is getting adapted into an animated series slated for release next year.
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